Symposium Games & Contests – Splendid Teapot Racing

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Splendid Teapot Racing – Race to the Tea Party

“’In that direction,’ the Cat said, waving its right paw round, ‘lives a Hatter: and in other paw, ‘lives a March Hare. Visit either you like: they’re both mad.’”

Teapot Racing

Alice wants to visit the Tea Party, and what better way than to use a Splendid Teapot Racer! Use your remote controlled teapot to get her to the party on time. But BEWARE, there are obstacles in the way, so your racer must be prepared to navigate and handle well. If you handle your racer poorly, you could end up with a broken teapot! The course will contain a number of hazards that your Teapot Racer must navigate, possibly including a ramp, a tunnel, a jump and/or diverse obstacles of a breakable nature, and eventually a finish line. You will be timed from the starting line and the timer will stop at the finish line. Each vehicle will get one run on the course, with the fastest times winning 1st, 2nd and 3rd place. In the event of a tie, a second run may be required. There will also be a design portion of the competition, with the judges deciding 1st, 2nd, and 3rd place on aesthetics alone.


Anyone is able to participate in the race, whether associated with an airship or not. HOWEVER, if you are not part of an airship, one of the competing airships may try and convince you to join afterwards, and therefore earn your points. This year only one set of points will be available per competition. If the winners are not part of an airship or not convinced to join one, the points go unawarded to any airship. Airships will have until 3:30pm on Sunday at the convention to claim an unaffiliated winner. The winner must announce his decision to join an airship, in person, to the Games’ MC (Peter B. Slayer) before that time.

Caelyn Teapot Racer 680

Equipment Needed:

  • One teapot mounted on a radio-controlled chassis. It is recommended that contestants consult their local hobby shop or electronics shop for a suitable base vehicle, which may then be modified or accessorized. See modification rules below.

Race Rules:

Modified from the New Zealand Splendid Teapot Racing Rules, created by Simone Montgomery:

  • From the start line you’ll be given the go by the timing judge, and you must race your teapot on the course outlined by the judges. There may be any numbers of obstacles, unknown beforehand, including ramps, jumps, and tunnels which may break your teapot!
  • Racers will have three minutes to negotiate the course as specified by the judges, one vehicle at a time. Vehicles that have not completed the course within three minutes will be disqualified. Contestants may, if they wish, walk with their vehicle as it negotiates the course.
  • Skipping of any obstacle is not permitted. If a vehicle is unable to pass an obstacle within the three minute timeframe, the course is considered incomplete and the racer is disqualified. Please see design specifications below to ensure your teapot racer will be able to navigate the course.
  • Manually moving a vehicle or obstacle is not permitted during the course run, nor is any other outside interference, by the contestant or spectators.
  • When the vehicle passes the finish line, the timing judge will stop your time.
  • There will be only one run for each teapot in the race with the fastest times to full completion winning 1st, 2nd and 3rd place. In the event of a tie, a second run may be required.
  • NOTE: In normal Splendid Teapot Racing games, both bribery of the judges and showmanship are considered integral in choosing a winner. For the purposes of the Symposium Games, bribery is not permitted, due to the nature of the overall airship competition, where none of the other games include it as an aspect. We pride ourselves on a fair and unbiased competition, and some of the airships take the games very seriously. That said, any showmanship you want to include is entirely up to you! And do be aware that any other event you may go to with Teapot Racing is likely to include bribery as part of the fun. We are just choosing not to include it here.

Victory Points for the Race:

1st Place – 30 Points

2nd Place – 20 Points

3rd Place – 10 Points

Teapot Racer Design Rules:

  • No vehicle shall exceed 30 centimeters in height, 30 centimeters in width, or 40 centimeters in length (including any flags, aerials, etc.). Vehicles which exceed these measurements will be permitted to compete, but will be penalized and may encounter difficulties in negotiating the hazards noted above.
  • Any other modification is permitted, provided that it does not impact the safety of spectators, or the other participants’ vehicles.

    Victory Points for Design:

1st Place – 30 Points

2nd Place – 20 Points

3rd Place – 10 Points

Sign Up for the Contest HERE


To officially register your Airship or Steampunk Group in the Symposium Games, open the link below, and enter the chance to win glory, prizes, the Symposium Trophy, and four weekend badges to 2017 International Steampunk Symposium

2016 Airship Registration

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