Symposium Games & Contests – Iron Tailor

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Iron Tailor Competition – Tweedledum and Tweedledee’s Battle

“So the two brothers went off hand-in-hand into the wood, and returned in a minute with their arms full of things — such as bolsters, blankets, hearth-rugs, table-cloths, dish-covers and coal-scuttles. `I hope you’re a good hand at pinning and tying strings?’ Tweedledum remarked. `Every one of these things has got to go on, somehow or other.’”

Just as Alice had to craft battle armor for the Tweedle brothers from a multitude of items, your team can create a stunning steampunk outfit from thrift store clothing, cloth scraps, and ingenuity. Teams will battle using needle and thread, hot glue, and a variety of tools—creating both outfit and accessories. The winning outfit will show both creativity and craftsmanship. Points will be awarded for 1st, 2nd, and 3rd place teams.

Contestants:

Any team of 3-4 people (aged 12 and up) is welcome to participate in the competition. The teams will determine their Design Engineer Officer (DEO) who will be their leader and whose decisions will be final for their team. The Design Teams do not have to be associated with an airship. HOWEVER, if you are not part of an airship, one of the competing airships may try and convince you to join them afterwards, and therefore earn your points. This year only one set of points will be available per competition. If the winners are not part of an airship or not convinced to join one, the points go unawarded to any airship. Airships will have until 3:30pm on Sunday at the convention to claim an unaffiliated winner. The winner must announce their decision to join an airship, in person, to the Games’ MC (Peter B. Slayer) before that time.

Iron Tailor 680

Winners of the 2015 Iron Tailor contest at Teslacon

Equipment Needed:

  • Any thrift store clothing or materials that will be placed on a community table. You may not keep these items for yourself, but may choose them in the picking rounds.
  • ONE portable basic sewing machine, if your team chooses to use one. Note that this must be a basic machine—No sergers or embroidery machines. Extra Consideration awarded if the sewing machine is actually powered by steam.
  • Basic sewing materials (needles, pins, thread, scissors, etc.)
  • Any other crafting tools you think you may use such as hot glue guns, duct tape, jewelry pliers/tools etc. Some of these items will be present on the community table, but not enough for every team to use. In general, prepare to bring a kit of the tools you may want to use.

Iron Tailor Competition Rules:

  • Only crafting tools may be brought for personal use. All components, material, clothing or jewelry brought must be placed on the community table for use in the picking rounds.
  • Teams will be given a box of five items by the judges. Each team must use at least three of the items in the box in their costume. Not using three items will disqualify your final costume.
  • Teams will take turns picking items for their creations from the component tables.
  • The order in which the teams will choose will be determined at random. One at a time, in order, the teams will start from their start area and have a very limited time to choose a pre-determined number of items from the tables. Items not completely brought back to their start area must go back to the picking tables and may be picked up by other teams. The number of items that may be picked up in each round will be predetermined by the judges in each round.
  • The number of choosing rounds will be determined by the judges.
  • Beginning at 4:30pm, teams will then be given one and a half hours to craft a costume, including accessories, from the items in the box and from the community table.
  • Your model must be one of your team members. No outside participants can be used during the competition.
  • Throughout the competition, the judges will be walking through and viewing your creation process.
  • At 6:00pm, the teams will move to the Upper Terrace where formal judging of the final costume will take place in front of the audience. Judges will review the creations for creativity and craftsmanship awarding 1st, 2nd, and 3rd place. Games’ points for each place are outlined below.
  • Judges may award The Panache Award to something that most impresses them. Possible Panache achievements include but are not limited to “Grace Under Stress”, “Best use of Iambic Pentameter”, “Most Improbable Non-Electric Powered Sewing Machine”, “Best Use of Curry During Peace Time”, “Fabulous Accent”… Basically that which demonstrates flamboyant confidence of style or manner in the minds of the judges. Prizes will be awarded for the Panache Award, but no extra Games’ points are given.
  • All points are awarded to the team, not to individual members.
  • During judging, teams will be asked to describe their costume: what was created, how it was made, any theme to the costume, and the mandatory items from their box that were used.

Victory Points for Iron Tailor:

1st Place – 30 Points

2nd Place – 20 Points

3rd Place – 10 Points


Sign Up for the Contest HERE


 

To officially register your Airship or Steampunk Group in the Symposium Games, open the link below, and enter the chance to win glory, prizes, the Symposium Trophy, and four weekend badges to 2017 International Steampunk Symposium

2016 Airship Registration


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